HPS Patches Campaign Franklin & Campaign Shiloh

by Brett Schulte on December 17, 2005 · 0 comments

HPS Simulations released patches for two games in the Civil War Battles series on December 15, 2005. Campaign Franklin (v1.05) and Campaign Shiloh (v1.02) were updated.

The patch for Campaign Franklin is available at http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html#FRANKLIN and contains the following changes:

Changes for Campaign Franklin 1.05
– Adjusted PDT files to eliminate Line formation rear movement penalty
– Corrected scn Franklin k, no fixed units.
– Adjusted the OOBs for some quality rating changes.
– Updated Main program file to reflect latest updates.
– Updated all scns to give VPs for Supply wagon losses.
– Added optional Victory Points for Supply Wagon losses.
– Added optional rule for full defensive fire against melee attackers.
– Change so that leaders, supply wagons, uncrewed artillery, and
limbered artillery by themselves do not block retreat from melee.
– Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.
– New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
– Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
– Fix for AI processing for single units with AI commands.
– Added optional Night Movement Fatigue rule.

The patch for Campaign Shiloh is available at http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html#shiloh and contains the following changes:

Changes for Campaign Shiloh 1.02
– Corrected release and entry times for Union army in scns 180 and 181.
– Corrected OOBs for Gunboat pictures, 3D pictures, Mo’s (Little)
regiments and Floyd
– Adjusted Fort Donelson scns for VP levels and Dover is worth more VPs
now.
– Corrected entry hexes for some Shiloh scns. All (43,0) should be (21,0).
– Updated Campaign scn files to reflect stand alone scn changes.
– Added Leader for Jackson’s Bdge in Shiloh Day 2 scns.
– Changed Shiloh VP hex (56,33) to (51, 32). Too easy for gunboats to
attack VP hex.
– Increased scns 116, 117, 118 to 86 turns. 2 full days.
– Corrected the spelling of the word “siege” in several places.
– Added Belmont scns 002a, 003a, 004a, 005a, 006a. Some Abatis has been
removed and breastworks added. Original Belmont campaign files have
been similarly changed.
– New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
– Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
– Fix for AI processing for single units with AI commands.
– Added optional Night Movement Fatigue rule.

I’m especially excited by the ability to repair bridges. This can affect the actiuons near Columbia and Franklin, Tennessee in Campaign Franklin, and will affect numerous scenarios in Campaign Shiloh. Looking ahead, this feature will be welcome on Campaign Peninsula (any scenario along the Chickahominy) and Campaign Corinth (the retreat across the Hatchie River by Van Dorn). Helping artillery recover from disruption and the new night fatigue rule also look interesting. Several other campaigns are being designed currently as well, so the Civil War Battles series is healthy and continues to grow.

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