HPS Simulations Patches Campaign Peninsula and Campaign Ozark

by Brett Schulte on September 29, 2009 · 0 comments

On September 18, 2009, HPS Simulations released patches for Campaign Peninsula and Campaign Ozark.

The following changes were made to Campaign Peninsula:

NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.

Changes for Campaign Peninsula 1.05
– AI firing is now by stack instead of by unit.
– Activate AI when under Manual control now only activates AI Firing and not AI Movement.
– Added new Ammo Artillery by Cannon optional rule.
– Added ability to specify alternative arrival hexes for a reinforcement.
– Added Alternate Melee Resolution rule which separates melees into separate phase.
– Added fix for Uncrewed or Spiked artillery spotting enemy units.
– Added toolbar button for Command Range.
– Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
– Added new Parameter Data value that controls when artillery crews are killed.
– Added new Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
– Fix for some screensavers causing game to go blank.

The following changes were made to Campaign Ozark:

NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.

Changes for Campaign Ozark 1.08
– AI firing is now by stack instead of by unit.
– Activate AI when under Manual control now only activates AI Firing and not AI Movement.
– Added new Ammo Artillery by Cannon optional rule.
– Added ability to specify alternative arrival hexes for a reinforcement.
– Added Alternate Melee Resolution rule which separates melees into separate phase.
– Added fix for Uncrewed or Spiked artillery spotting enemy units.
– Added toolbar button for Command Range.
– Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
– Added new Parameter Data value that controls when artillery crews are killed.
– Added new Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
– Fix for some screensavers causing game to go blank.

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