Issue 23

Charge! Web Site

Charge!: The Official Newsletter of the Johnny Reb Gaming Society, Issue 23
Charge!: The Official Newsletter of the Johnny Reb Gaming Society, Issue 23

30 Pages

From the Editor’s Desk…..1

by Scott Mingus

Editor Scott Mingus discusses his three latest books.  Brothers Divided: Skirmishing in the Gettysburg Campaign is a miniatures scenario book to be used with skirmishing rules such as Brother Against BrotherGettysburg Glimpses: True Stories from the Battlefield is a sequel to Scott’s 2-volume Human Interest Stories of the Gettysburg Campaign, and contains 200 more vignettes from the Gettysburg Campaign.  Flames Beyond Gettysburg: The Gordon Expedition discusses the two weeks prior to the battle.

Three new, original miniatures scenarios on Honey Springs, Averasboro, and First Newtonia are presented in this issue.

Honey Springs…..2

by Scott Mingus

Scenario: Honey Springs: Sunday, July 17, 1863 Indian Territory
Type: Historical

Date: July 17, 1863
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: 4′ x 5′
Time (Turns): 10:00 A.M. to 2:00 P.M. (13 turns in JR3)
Union – District of the Frontier (division sized force of ~3000 men)
Confederate – Cooper’s Force (division sized force of ~5700 men)

James Blunt’s force from the District of the Frontier, with several Indian Home Guard regiments taking part, determined to take the major Confederate Trans-Mississippi supply depot at Honey Springs in Indian Territory.  Douglas H. Cooper’s force of Confederates, many of them Native Americans, stood in Blunt’s way.  Many of the Confederates had wet powder, and as they retreated to the depot to retrieve more, Blunt pushed them.  Many of the Confederates didn’t stop at the depot, and Blunt’s Union army won a major victory.  This was the last time a Confederate force in Indian Territory would meet a Union force in a pitched battle.

The Battle of Averasboro…..6

by Jim Kopchak

Scenario: Averasboro: March 16, 1865 North Carolina
Type: Historical

Date: March 16, 1865
Game Rules: Civil War Commander
Scale: 15mm
Table Size: 5′ x 8′
Time (Turns): 9:00 A.M. to 12:00-1:00 P.M. (10-13 turns in JR3)
Union – Williams’ XX Corps and Kilpatrick’s Cavalry Division
Confederate – Hardee’s Corps

William Tecumseh Sherman’s army had completed its famous March to the Sea in December 1864.  By March 1865, Sherman was heading through North Carolina on his way to join Grant.  As in the March to the Sea, Sherman had divided his army into two 30,000 man wings.  Hardee’s Confederate Corps was to delay the left wing long enough to separate it a bit from Sherman’s right wing.  This delaying action occurred at Averasboro on March 15 and 16, 1864.  This scenario covers the more action filled fighting on March 16. This scenario uses the new Civil War Commander rules by Jim Kopchak, and a nice introduction to those rules is included.

How to Make Flexible Tree Stands…..15

by John Mayer of Round Top Miniatures

John Mayer has a 10 step plan to create flexible tree stands using silicone caulk, saran wrap, trees, and flocking.

The First Battle of Newtonia…..19

by Jerry Stefek

Scenario: First Battle of Newtonia: September 30, 1862 Missouri
Type: Historical

Date: September 30, 1862
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: Not Mentioned
Time (Turns): 7:00 A.M. to 5:00 P.M. (24 30-minute turns in JR3)
Union – Salomon’s 1st Division, Army of Kansas
Confederate – Cooper’s Force

Confederate forces occupied Newtonia, Missouri and the surrounding region in the fall of 1862 in order to make use of the lead from nearby lead mines and to collect the fall harvest.  James Blunt sent his 1st Division under Frederick Salomon to see what the Confederates were up to.  Stefek calls the Battle of Newtonia a “seesaw battle with fresh regiments arriving all day long.”  American Indians fought for both sides in the affair, which was finally won by the Confederates.  This victory allowed them to keep the town of Newtonia for four more days before Blunt’s full army arrived and pushed them out of Missouri.

Hidden Movement…..26

by Larry Reber

Larry Reber of Gettysburg Soldiers fame discusses how to implement hidden movement in a miniatures game.  Reber uses hidden movement markers to represent troops.  These markers are not replaced by the actual units they represent until the other side has line of sight to the units.  He also suggests possibly adding “ghost” or “dummy” markers which represent noncombatants mistaken for a true enemy force.

Gettysburg Glimpses is Now in Print…..29

by Scott Mingus

Representative anecdotes from Scott Mingus’ new book Gettysburg Glimpses share interesting stories from the Gettysburg Campaign.

The Budget Gamer…..30

A round table discussion of favorite low-cost terrain ideas.


One response to “Issue 23”

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