Issue 10

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Charge!, Issue 10
Charge!, Issue 10

28 Pages

Page 1
From the Editor’s Desk
by Scott Mingus

Editor Scott Mingus discusses Fall-In 2005, held in Gettysburg, Pennsylvania. Scott mentions several JR3 and Regimental Fire and Fury games as well as his new scenario book Undying Courage: Antietam in Miniature.

Page 2
Variant Rules for Your Campaign: Part II: Supply Wagons
by Robert Sweeney

Robert Sweeney uses several sources to discuss the ubiquitous supply wagon and its role on both sides during the conflict. He goes on to suggest rules for their use in Johnny Reb 3.

Page 3
Quebec Schoolhouse: Saturday, September 13, 1862
by Scott Mingus

Scenario: Quebec Schoolhouse
Type: Historical plus an expanded Hypothetical variant
Date: September 13, 1862
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: 3′ x 5′
Time (Turns): 4:00 P.M. to 6:00 P.M. (7 turns in JR3)
Union – Elements (or all) of Farnsworth’s Brigade, Pleasonton’s Cavalry Division
Confederate – Elements (or all) of Hampton’s Brigade, Stuart’s Cavalry Division

This small “kitchen table” game, as Scott calls it, depicts a brief cavalry skirmish east of South Mountain, just a day before the battles a Turner’s and Crampton’s Gap.

Page 6
Vicksburg Campaign – Part 1: Battle of Jackson: May 14, 1863
by Scot Gore

Scenario: Battle of Jackson, Mississippi
Type: Historical
Date: May 14, 1863
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: 5′ x 10′
Time (Turns): ? to ? (? turns in JR3)
Union – Elements of the Army of the Tennessee (parts of Sherman’s XV Corps and McPherson’s XVII Corps)
Confederate – Elements of the Army of Relief (Colquitt’s, Walker’s, and Gregg’s Brigades)

The Battle of Jackson was really a delaying action on the part of Johnston, who had already decided to evacuate Mississippi’s capital. The scenario reflects this fact in that the winner is the side who “owns” the most Confederate supplies at the end.

Page 11
Trees On The Cheap!
by Marc Storch

Marc Storch took a close look at some K&M trees he had previously bought to come up with a cheap new method to make trees. He wrapped strands of wire around each other, flaring the ends at the top to make “branches”. The author finished this off by adding cluster foliage to form the leaves, and made clay stands that he baked to the desired hardness.

Page 12
Command Labels: Identifying Units In The Fog Of War
by Bill Moreno

Bill Moreno shares his method for creating identification labels for his regiments using Microsoft Excel and Solid Sheet Mailing Labels.

Page 13
With Their Boots On…
by Robert Sweeney

Robert Sweeney discusses the use of cavalry during the Civil War and in Johnny Reb 3 scenarios.

Page 16
Johnny Reb 3: Cavalry Rules Addendum
by Doug Kline

Doug Kline discusses shortcomings in the Johnny Reb III rules pertaining to cavalry. He has found that they create far too many casualties in units that lose melees. To remedy this, Doug has created a new optional set of rules that essentially replaces melee with a process that still causes some casualties, but rapidly fatigues units without causing the large casualties of melees.

Page 18
The Battle of Pickett’s Mill: May 27, 1864
by Scott Monsour

Scenario: Pickett’s Mill
Type: Historical w/ Two Alternate Scenarios
Date: May 27, 1864
Game Rules: Rally Round The Flag
Scale: 15mm
Table Size: 4′ x 6′
Time (Turns): 20 turns in RRTF
Union – Wood’s 3rd Division, IV Corps, Army of the Cumberland
Confederate – Cleburne’s Division, Hardee’s Corps, Army of Tennessee

Scott Monsour has created an historical version of the Battle of Pickett’s Mill (and several variants using nearby troops as reinforcements) for his new ACW Miniatures rules entitled “Rally Round The Flag” (see Charge! Issue 6 for details).

Page 23
A Cavalry House Rule From John Hill

John Hill introduces a cavalry house rule (originally mentioned on the Johnny Reb III Yahoo Group) that states: “Once orders are revealed, mounted cavalry may change their order to DISENGAGE.”

Page 24
Uniforms of the Confederate States Zouaves
by Peter Griffith

Peter Griffith details the uniforms and service of Coppens’ Zouaves (aka the 1st and 2nd Battalion, Confederate States Zouaves). The colorful Zouave uniforms were mostly gone by the Battle of Sharpsburg, and the Zouave unit never had more than 100 men in its ranks from that point in the war forward.

Page 26
Woods in the ACW & Their Treatment in Johnny Reb 3
by Doug Kline

In a lengthier article (for Charge!), terrain guru Doug Kline discusses woods during the war, pointing out that there was usually much less undergrowth in Civil War era forests than you commonly see today. He goes on to support the JRIII rules that prevent units from seeing more than 1″ into any wooded area, citing his experiences as a reenactor.

Page 28
Piquet – Johnny Reb III Comparison
by Bill DiGiulio

Bill DiGiulio compares and contrasts the Piquet-Hallowed Ground and JRIII Civil War gaming systems. The nicest thing about the two is that scenarios designed for PK can be used with JRIII and vice versa. The author particularly likes using Piquet for solitaire games. I’ve never seen Piquet myself, but from the author’s statements it seems like a very interesting set of rules that attempts to model the chaos of a battlefield.


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