Month: December 2006

  • FoF: jchastain’s “Long Live the Union!” AAR

    Note: Due to space constraints, I plan to include the first posts of various AARs from the Matrix Games forums and then provide a link to the rest of the story. This AAR and that of Gil R. are a combined PBEM AAR played by two members of the Forge of Freedom team to demonstrate what the game has to offer. jchastain writes: ———- Gil and I are firing up a new PBEM game, so we thought we would share it with everyone. PBEM games are strictly strategic games, so this will focus on the strategic elements of the game. As is often done on Matrix forums, we’ll have 2 separate threads – one for each side. We will not be reading the other’s thread, so while we welcome comments on our approaches and blunders please do not discuss what you read in the other thread. And with that brief intro, let’s proceed to the game…

  • FoF: Gil R.’s “It Ain’t a Lost Cause Yet!” AAR

    Note: Due to space constraints, I plan to include the first posts of various AARs from the Matrix Games forums and then provide a link to the rest of the story. This AAR and that of jchastain are a combined PBEM AAR played by two members of the Forge of Freedom team to demonstrate what the game has to offer. Gil R. writes: ———- I’m not allowed to peek, but I know that jchastain just started an AAR for our play-by-e-mail game. I’m playing the CSA, and am about to describe my decisions and moves. I’ll also be posting a bunch of screenshots. We’ll try to make at least one move each day. The point of this AAR is to show the strategic game, just as Hard Sarge has been demonstrating the tactical battles.

  • FoF Mod: Murat30’s Enhanced Armies Mod

    Murat30 has created a new “Enhanced Armies” mod which creates more armies at the start of the game and also tweaks the generals. DOWNLOAD the 36 KB zip file containing the mod HERE. The readme.txt file for the mod reads as follows:

    Forge of Freedom Enhanced Armies Mod by Murat30

  • FoF Mod: William Amos’ July 1861 Scenario Mod

    William Amos recently discussed a new mod he has created based on the standard July 1861 scenario in the Matrix Games forums. DOWNLOAD the 52 KB zip file containing the mod HERE. The readme.txt file for the mod reads as follows:

    Forge of Freedom July 1861 Mod by William Amos Here is my Mod. It changes the set up of the game for the July 1861 game.

  • AGEOD’s ACW: Feature 30

    AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. Feature #30 : Recruiting and Building Units (Screenshots Heavy!)

    AGEod’s American Civil War let you recruit units (or build in case of ships) of various types. Each has a cost in money, conscripts and heavy war materials (aka War Supplies), but as you can expect the cost vary enormously between the units types. These ‘assets’ (money, conscripts, War Supplies) are stocked at the national level, and are produced either via historical options that you can trigger yourself (taxes, drafting) or are produced continuously (war supplies in the fabrics and magazines you possess in cities).

  • AGEOD’s ACW: Feature 29

    AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. This series of blog entries will be covering the features as they are released. Feature #29 : Special Orders

  • Boxed Version of Forge of Freedom Now Available

    Matrix Games announced the availability of the boxed version of Forge of Freedom on the Matrix Forums last night. Here is the press release: