Readme Cedar_Road is the the map of CedarMt that has been flatten. I have placed other hills around the location of Cedar_Road. Basically, you will fight on the same fields, march down the same roads, but you may have to re-adjust your favorite defensive position, it's probably no longer there. Hopefully- the problem with the High_res objects floating should be fixed in this version. Please post any criticism or suggestions. This is another attempt to keep you entertained until the arrival of the new maps. Basic Instructions: Copy the (5) files into the TC2M\Maps folder If you have already downloaded this file - it should over-write the previous one. If you do not like the (csv) that I have – simply replace it with a default one by renaming it to “Cedar_Road.csv” ……………………………………………………………………………………………… Revised 26th December 2006 1) Added trees to some of the hills 2) Added several names to the jump map 3) Added tree under growth to some of the hills 4) Added hidden roads or trails to encircle the entire map 5) Added some blending color to some of the ground terrain 6) Reduced the sizes of several of the houses, Robinson - Stone house 7) Added some minor fences – “Norb”- deserves an Oscar for putting down all of these fences, tedious indeed 8) Darkened the roads 9) Widened the bridge 10) Fixed several floating fences 11) Removed a few out of place hayfields 12) Lowered the height of the cornfields – just a little 13) Fixed underground fences at Rev. Slaughter farm house 14) Also, I have aded the default csv file, so the problem with the terrain not showing up should be fixed Special Thanks to “ADukes” for his invaluable knowledge of the map functions. Also, thanks to “Pcelt” and “Louie Raider” for their assistance and input. Special Thanks to Brett- for hosting the game! And of course to the Big Guys! “Norb” and “Adam” -to whom none of this would be possible! Special Thank you to Norb for releasing the Map Editor, a very un-selfish act on his part. davinci