Davinci’s Cedar Gap Map

by Brett Schulte on May 24, 2008 · 0 comments

NOTE: For help with this mod, refer to the proper MMG forum thread.

Mod Name:Cedar Gap Map

Last Updated: Added May 24, 2008

Author: Davinci

Files to Download:

  1. Cedar_Gap.zip

Readme File:

2_Cedar_Gap Version 2 F

This is a fictional Battlefield.

Basically, a main road going through two hills.

***** Copy the Four Files listed below into your TC2M \ Maps Folder *****

2_Cedar_Gap.csv
2_Cedar_Gap.lsl
2_Cedar_Gap.tga
2_Cedar_Gap.dds

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***** Special Thanks – Norb, Adam, MMG Team for TC2M *****

*** Thanks – to the following individuals for their assistance ***
Conhugeco – Play testing and Suggestions
Adukes – Objective’s – some may have changed – so that will be my fault if they are not correct.
Col. Elward – Play Testing
Louie Raider – I stole some of his terrain fields
JBHood – Eye’s on
Tomcattwo – River Suggestions
Chantilly – Eye’s on
Tacloban – Creek through Gap idea

………………………………………………………………………………………………………..

Road names include the following:
Central Pike
Wade’s Road
Fork Road
Church Road
Glenn Road
Old Mine Road ( hidden from view ).
Sunken Road
Old Central Pike ( hidden from view ).

Farm Names Listed ( Unit must be on property ).
D. Cole Farm
S. Cole Farm
Wade’s Farm
Glenn Farm
Rees’ Farm
Small Farm

Objective Names ( Unit must be on property ).
Devil’s Den
The Slope
Big Top
Bald Bluff
Old Mine
Old Tavern
Old Church
Rock Crest
Cemetery
……………………………………………………………………………..
……………………………………………………………………………..
Fixes :
A : Fixed units from walking through two of the bridges on Central Pike.
A : Fixed or slightly realigned Central Pike in TGA file.
A : Removed a house that was on the Southern Railroad tracks….I mean on the freaking track!
A : Moved a house back that was too close to the road – probably interferring with troop movement.

B : Added Rees’ Woods into the TGA file.
B : Expanded Devil’s Den – so that a section of it goes up the Slope.
B : Added the Slope as an Objective.
B : Added the Slope – so that the name shows in the Location Window.
B : Removed about a dozen boulder’s too bring down the Poly Count to approximately ( 175 ).

C : I can’t remember what I did, but I did do something!

D : Added Terrain Sounds into the CSV file.
D : Added Bald Bluff into the TGA file so that the name appears in the Location Window.
D : Expanded the area of Bald Bluff by removing some trees.
D : Added more Grass and Rocks to appear on the Rough Terrain.
D : Added Grass to appear at the following locations – Old Tavern, Old Church, Wade’s Farm, Glenn Farm, and the Small Farms.

E : Added Stumps to the rear of D.Cole’s and S.Cole’s farms.
E : Added a few more random Sounds into the Map.csv file from the CedarMT csv file.
E : Added a few rocks to appear on the Big Top.

Hope you enjoy!

davinci


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