Issue 13

by Brett Schulte on March 22, 2009 · 0 comments

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Charge!, Issue 13

Charge!, Issue 13

28 Pages

Page 1
From the Editor’s Desk by Scott Mingus
Editor Scott Mingus focuses on the fact that many battles occurred on individuals’ property, affecting their livelihood and quality of life for years and even decades to come.  This issue of charge! features five wargame scenarios, the most ever to appear in one issue of the newsletter.
Page 2
Reflections by Scott Mingus
Scott discusses the tragic shooting of five Amish girls in his area, and goes on to reproduce Lincoln’s 1863 Thanksgiving proclamation.
Page 3
Brown’s Mill: Saturday, July 30, 1864 Newnan, Georgia by Scott Mingus
Scenario: Brown’s Mill
Type: Historical

Date: July 30, 1864
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: 5′ x 6′
Time (Turns): 12:00 P.M. to 5:00 P.M. (16 turns in JR3)
Units:
Union – Army of the Cumberland, 1st Cavalry Division
Confederate – Various Cavalry from the Army of Mississippi and Army of Tennessee

William T. Sherman sent a number of different cavalry raids against the supply lines running to John Bell Hood’s Confederate Army of Tennessee stationed in Atlanta.  Several of the raids ended in disaster or near disaster, including this one.  Brig. Gen. Edward M. McCook and his cavalry division had been sent to cut the railroads running into Atlanta from the southwest.  On his way back to Sherman’s army, McCook faced a large Confederate cavalry force at Brown’s Mill, near Newnan, Georgia, losing over 1,000 men in the ensuing fight.

Page 6
Moment of Glory: Hood’s Fight at Mt. Zion Church (Kolb’s Farm) June 22, 1864 by Scott Monsour
Scenario: Kolb’s Farm
Type: Historical

Date: June 22, 1864
Game Rules: Rally Round the Flag
Scale: 15mm
Table Size: Unknown
Time (Turns): 12 turns in RRtF
Units:
Union – Alpheus Williams’ Division, XX Corps, Army of the Cumberland
Confederate – Stevenson’s Division, Hood’s Corps, Army of Tennessee

Scott Monsour, designer of the Rally Round the Flag set of miniatures rules, presents a scenario for use with these rules.  In what was a prelude to the big battle at Kennesaw Mountain, John Bell Hood launched a series of attacks against a Yankee column that was trying to get around the Confederate left flank.  Hood succeeded in stopping this probe, but he lost over 1,000 men at a cost to the Yankees of only 350.  Joe Johnston was not impressed with this performance, saying Hood had simply been trying to reclaim “his reputation as an aggressive commander.”

Page 10
The Battle of Olustee: A Recreation by Daniel Erdman (with thanks to David Glenn)
Scenario: The Battle of Olustee
Type: Historical

Date: February 20, 1864
Game Rules: Johnny Reb 2 (adaptable for other rules as well)
Scale: 1/72 Figures
Table Size: 6′ x 12′
Time (Turns): 10+ turns in JR2
Units:
Union – Seymour’s Division
Confederate – Finnegan’s Division

The Battle of Olustee occurred in early 1864 between to evenly matched forces.  However, the Confederates managed to drive the Yankees from the field, saving large portions of Florida for the Confederate cause.  The evenly matched nature of the battle allows this one to be refought many times with wildly different results.

Page 16
Lewis’s Farm (Quaker Road): March 29, 1865 Dinwiddie, Virginia by Christopher Maes
Scenario: Lewis’s Farm
Type: Historical

Date: March 29, 1865
Game Rules: Johnny Reb 3
Scale: 15mm
Table Size: 5′ x 6′
Time (Turns): 3:00 P.M. to 5:00 P.M. (7 turns in JR3)
Units:
Union – Elements of V Corps, Army of the Potomac
Confederate – Johnson’s Division, Fourth Corps, Army of Northern Virginia

The Battle of Lewis’s Farm occurred as Grant’s spring offensive to force Lee out of the Petersburg trenches got underway.  Joshua Lawrence Chamberlain led his two regiment brigade against the Confederate earthworks straddled across the Quaker Road.  These works protected the valuable Boydton Plank Road, one of the last remaining Confederate supply routes.  Chamberlain was wounded in the action, but his men managed to capture the enemy earthworks by the end of the action.

Page 20
The 3-inch Ordnance Rifle by Philip M. Cole
Phil Cole, author of Civil War Artillery at Gettysburg, covers the 3-inch Ordnance Rifle in this article.  One of the three most popular pieces of Civil War artillery, the Ordnance Rifle had some advantages over the Parrott Rifle and the Napoleon smoothbore gun.   It was cast of wrought iron, making it extremely reliable and not at all prone to bursting.  It was also light, being a favored weapon of horse artillery units.  A third advantage was its great accuracy at long range.  The 3-inch Ordnance Rifle was a formidable weapon in the arsenals of both sides during the Civil War.
Page 22
Harris Farm (Alsop’s Farm): Thursday, May 19, 1864, Virginia by Paul Stevenson
Scenario: Harris Farm (end of the Spotsylvania Campaign)
Type: Historical

Date: May 19, 1864
Game Rules: Johnny Reb 2
Scale: 15mm
Table Size: ?
Time (Turns): 6:00 P.M. to 8:40 P.M. (9 turns in JR2)
Units:
Union – Elements of Tyler’s and Kitching’s Heavy Artillery Divisions, Army of the Potomac
Confederate – Rodes’ and Early’s Second Corps divisions, Army of Northern Virginia

The Battle of Harris Farm was a battle of contrasts.  The lean, mean fighting men of Ewell’s Second Corps had been through a lot in the war, from the Shenandoah Valley all the way to the Overland Campaign.  Their Union opponents were bloated Heavy Artillery regiments, large as veteran brigades in many cases, but still very green from their time manning the fortifications around Washington, D.C.  In this particular battle, Early was trying to locate the Union right flank.  Grant had mostly pulled out and was headed southeast to the North Anna River, but the Heavy Artillery regiments remained.  In a somewhat surprising outcome, the Heavies gave as good as they got and stopped Ewell’s veterans cold.

Page 25
JR3 and the Hex Grid, Part II by Dale Bley
Dale Bley continues his look at modifying the JRIII rules to work with hexes.  In this issue, he goes over the supplies needed for modeling hexes and shows readers how to model an open ground hex, a road hex, streams and ravines, elevated hexes, and wooded hexes.
Page 27
Battlefield Smoke by D. W. Fraser
Civil War battlefields quickly became filled with smoke as the black powder weapons of the day were fired, causing confusion and low visibility.  The author covers alternate rules for Johnny Reb 3 meant to simulate these conditions.  A table is provided to show how much smoke obscures targets after a given number of fires by a unit.  In addition, Fraser suggests using cotton balls to visually simulate the smoke on the battlefield.
Page 28
The Sutler’s Corner
Book Review: Command and Communication Frictions in the Gettysburg Campaign reviewed by Scott Mingus
Editor Scott Mingus reviews Phil Cole’s book, Command and Communication Frictions in the Gettysburg Campaign, giving it a favorable review.
Camp Pope Publishing

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