HPS Patches Campaign Shiloh and Campaign Chickamauga

by Brett Schulte on May 31, 2009 · 0 comments

I missed the fact that HPS Simulations released patches for Campaign Shiloh and Campaign Chickamauga over the Memorial Day weekend.

Campaign Shiloh has been patched to version 1.06.  Click to read the list of changes to Campaign Shiloh, or check out the changes below:
Changes for Campaign Shiloh 1.06

  • New weather scenarios added
  • Dual graphics has been added and all scenarios can be configured for either default Winter or Spring graphics.
  • AI firing is now by stack instead of by unit.
  • Activate AI when under Manual control now only activates AI Firing and not AI Movement.
  • Added new Ammo Artillery by Cannon optional rule.
  • Added ability to specify alternative arrival hexes for a reinforcement.
  • Added Alternate Melee Resolution rule which separates melees into separate phase.
  • Added fix for Uncrewed or Spiked artillery spotting enemy units.
  • Added toolbar button for Command Range.
  • Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
  • Added new Parameter Data value that controls when artillery crews are killed.
  • Added new Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
  • Fix for some screensavers causing game to go blank.

Campaign Chickamauga has been patched to version 1.02.  Click to read the list of changes to Campaign Chickamauga, or check out the changes below:

Changes for Campaign Chickamauga 1.02

  • AI firing is now by stack instead of by unit.
  • Activate AI when under Manual control now only activates AI Firing and not AI Movement.
  • Added new Ammo Artillery by Cannon optional rule.
  • Added ability to specify alternative arrival hexes for a reinforcement.
  • Added Alternate Melee Resolution rule which separates melees into separate phase.
  • Added fix for Uncrewed or Spiked artillery spotting enemy units.
  • Added toolbar button for Command Range.
  • Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
  • Added new Parameter Data value that controls when artillery crews are killed.
  • Added new Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
  • Fix for some screensavers causing game to go blank.

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