AGEOD’s ACW: Feature 27

by Brett Schulte on December 20, 2006 · 0 comments

AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums.

Feature #27 : Structures

AACW has different structures, each of which has a special role. They can be grouped into the ‘cityscape’ which is the standard place where most structures are placed. Some can be independent, an old pre-war fortifications along the coast for example.

Cities and towns: These structures are defined by a level between 1 and 20. Cities can produce many assets such as general supply (aka food&water but also shoes, uniforms and such), ammunition, war supplies (mainly used to build cannons and ships but also required for infantry units), money (mainly derived from the financial or political screens, or from a region well known for it’s mines), Conscripts (very few cities produce them regularly, most are acquired though the Draft Options). Cities are also the places where new units appears (with the exception of partisans and irregulars units).

A town is basically a city, but of level 1 to 3. The main difference is that town can’t send supply forward during the Supply distribution phase, you will need to add a depot to the settlement if you want supply to be ‘pushed’ further.

Forts: Forts can be either pre-war forts, which can’t be built and are outside cities, and new permanents fortifications made mostly of earthworks, ACW-style. Forts in cities provide very big defensive benefits but are costly. On the other hand, cities are not able to provide a good defensive bonus so you are better to defend outside a city most of the time (you can at least benefit from the terrain and you are not besieged). Both structures allow units to build a network of trenches so if you manage to build permanent forts and have a high level network of trenches (like around Washington), the enemy will have to pay extremely dearly to get to the capitol!

Depots: Another very important structure, depots are able to stockpile and then push forward the supply during the Supply Phase. A good network of depots (every 5 regions or so) is mandatory if you want to have your supply (produced in the rear areas) moved towards the front. This is true for the Union, which produce a massive amount of supplies in his northern cities, but the Confederate also needs this to a lesser extent. States such as Virginia and Tennessee just can’t sustain all Confederates armies by themselves.

Harbors: harbors, as you can guess, are to shelter ships so that they can be built and repaired.


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